new this week VeVe september 18

This Week on VeVe: Venom Returns, Ironheart & Party Machines

This Week on VeVe: Venom Returns, Ironheart & Party Machines

September 11–18, 2026

This week on VeVe brought back one of Spider-Man’s most dangerous enemies, sent Riri Williams into the air as Ironheart, and gave VeVeVerse builders enough effects to throw a pretty convincing party.

The Amazing Spider-Man #316 brought Venom crashing back into Peter Parker’s life, Ironheart – Riri Williams arrived with one of the most animation-heavy character releases of the week, and Fun Fridays introduced Party Machines Series One, with everything from lasers and confetti to smoke and foam.

Elsewhere, the Technodrome rolled onto VeVe, fully armed and surprisingly driveable, while Marvel finally revealed the closely guarded ending to Age of Ultron.

Here’s the quick catch-up.


The Week at a Glance

Comic highlight: The Amazing Spider-Man (1963) #316
Marvel collectible: Ironheart – Riri Williams
Fun Fridays release: Party Machines Series One
Interactive highlight: TMNT – Technodrome
Comic finale: Age of Ultron (2013) #10
Craft to know: Any four Party Machines can be used to craft the Foam Machine


Comic Releases

The Amazing Spider-Man (1963) #316

Venom is back.

The Amazing Spider-Man (1963) #316 puts Eddie Brock and the symbiote back on a collision course with Spider-Man, with David Michelinie writing and Todd McFarlane on pencils.

This comes from the run that helped establish Venom as one of Spider-Man’s defining enemies, and McFarlane’s enormous, toothy version of the character makes the classic cover pretty difficult to miss.

There is plenty of Spider-Man history wrapped up in this one. The appeal is also wonderfully straightforward: Venom hates Spider-Man, Venom is back, and things are about to get ugly.

The digital comic arrived with five cover variants and 1,000 editions.

Key detail: Venom returns with his hatred for Spider-Man front and centre.
Writer: David Michelinie
Artist: Todd McFarlane
Variants: 5
Editions: 1,000

ASM 316


Age of Ultron (2013) #10

Age of Ultron (2013) #10 finally brought Marvel’s event story to a close this week.

The ending had been kept unusually secretive. Even the artists working on the book were not told exactly what was waiting in its final pages, while comic legend Joe Quesada returned to Marvel interiors for a sequence tied to the story’s biggest reveal.

After ten issues of time travel, alternate futures, and increasingly desperate attempts to undo Ultron’s victory, this was the chapter that finally showed where everything landed.

The digital comic arrived with five cover variants and 1,000 editions.

Key detail: The finale of Age of Ultron, including a closely guarded final sequence featuring Joe Quesada’s return to Marvel interior artwork.
Variants: 5
Editions: 1,000


Digital Collectible Releases

Marvel – Ironheart: Riri Williams

Riri Williams suited up on VeVe this week with a two-piece Ironheart digital collectible series built around movement.

The main Ironheart – Riri Williams collectible features five separate idle poses that collectors can cycle through by tapping the body. Tap her head and Riri runs through the full sequence in quick succession, complete with energy effects and collision animations when her beams hit the ground.

The Ironheart – Neon Chaser keeps the same animation set and adds a fully illuminated finish that pushes the futuristic design even further.

Ironheart Lineup

  • Ironheart – Riri Williams: Riri’s main armoured design with five selectable idle poses and a full animated sequence
  • Ironheart – Neon: The Chaser, featuring the same animation set with a fully illuminated finish

The Animation

Five selectable poses gives collectors plenty to play with, and triggering the complete sequence makes the collectible feel closer to a short action routine than a standard idle animation.

The beam effects reacting when they hit the ground are a small detail that helps sell the movement and makes the whole sequence feel more complete.


Teenage Mutant Ninja Turtles – Technodrome

Krang’s enormous mobile fortress arrived as an interactive digital collectible packed with features inspired by one of TMNT’s most recognisable villain headquarters.

The mechanical eye at the top stays active during its idle animation, blinking and looking around. Five laser cannons can be fired individually, including the oversized front cannon, with visual effects and audio accompanying the blasts.

The side cannons also travel along their tracks, exposing the machinery underneath as they move.

And yes, you can drive the Technodrome in AR.

As the fortress moves and turns, the machinery beneath it rotates along with it, giving the whole thing the heavy mechanical movement you would expect from a giant spherical war machine.

Between the moving eye, five interactive weapons, sound, mechanical movement, and AR driving, there is a lot packed into one collectible.

The Technodrome feels like something collectors will want to mess around with as much as they display.

Which feels about right for the Technodrome.


Fun Fridays

VeVe – Party Machines Series One

Fun Fridays got considerably louder this week.

Party Machines Series One brought seven new effects to VeVe, each available in a standard and Gold Edition, giving collectors more ways to change the mood of AR photos and VeVeVerse displays.

There are lasers, confetti, flames, strobe lighting, bubbles, smoke, and foam. Tap a machine and its effect kicks into action, turning an existing display into anything from a concert stage to a celebration or something considerably more chaotic.

Like Weather Clouds before them, these machines are designed to change what is happening around the rest of a display.

Party Machines at a Glance

  • Laser Beam Machine: Projects animated laser beams
  • Confetti Machine: Fires a colourful burst of confetti
  • Pyro Machine: Launches animated flames
  • Strobe Light Machine: Adds flashing concert-style lighting
  • Bubble Machine: Fills the scene with floating bubbles
  • Smoke Machine: Adds rolling atmospheric smoke
  • Foam Machine: Covers the scene in animated foam

Each effect also comes in a Gold Edition with an alternate machine finish.

Craft to Know: Foam Machine

The final two pieces work a little differently from the rest of the collection.

Collectors can craft the standard Foam Machine using any four Party Machines from Series One, so there is no single required combination.

The Foam Machine – Gold has its own route and can be crafted using 5,000 MCP Points.

That gives the collection a nice finish, with one craft tied to the Party Machines themselves and another giving MCP a different use.

Party Machines in Practice

Weather Clouds let collectors change the atmosphere of a display. Party Machines turn the energy up.

Lasers behind a character, confetti for a collection milestone, smoke around a villain, bubbles for something a little stranger, or a blast of pyro when the scene needs to be unnecessarily dramatic.

They are straightforward effects, and that simplicity is what makes them useful. Add one to a display you already have and the whole scene can immediately feel different.


Final Thoughts

That wraps up another busy week on VeVe.

Venom returned to make Spider-Man’s life miserable, Riri Williams took flight with one of the week’s most animation-heavy releases, and the Technodrome arrived with enough firepower to make Krang proud.

Marvel also finally revealed the ending of Age of Ultron, while Fun Fridays gave VeVeVerse builders seven new ways to make their displays a little louder.

A good week for symbiotes, super suits, giant rolling fortresses, and anyone who looked at their VeVeVerse setup and thought it could use more confetti.

Check back next week for another catch-up on what’s new on VeVe.